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Alternate Realm
Alternate Realm is my first foray into the world of alternate tunings. It is a limit 7 tuning system by default, but each note can be retuned by frequency. If using a MIDI keyboard, you can tune an octave and have that tuning replicated across all other octaves, or you can tune up 120 different MIDI notes individually, if you wish to have more than 12 pitches.

The synthesizer has the same flexible filter and amp envelopes as Fertile Grounds (i.e. separate for each wave-type) and has the addition of random mixing between waveform types. This randomization is also scalable -- which means that you can have very subtle or very dramatic timbrel and dynamic changes as the sine, saw, triangle and square wave volume levels shift.
 
 
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Fertile Grounds v1.4

I've just updated Fertile Grounds subtractive synthesizer -- to now include low-pass filter envelopes, FX chains, and panning for each wave type, and duty cycle editing for the square wave.

The filter envelopes also feature an easy to use looping function -- allowing for sustainable filter loops with speed control (= autowah!)

Enjoy!
 
 
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Array
Array is a new synthesizer created for an upcoming performance at the Adelaide Uni Electronic Music Unit.

The theme for the performance is using data feeds from pachube.com to generate audio.

Array allows the user to copy-paste any set of numbers of any length into a graph which can then be used to amplitude modulate or frequency modulate a multi-waveform synthesizer -- uniquely texturize and colourize synth sounds with real-world data!

Array will be released shortly.
 
 
The Blend has been released! A unique instrument for textural, granular, and gating effects -- part synthesizer, part sampler, part vocoder...

>>Get it here...
 
 
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The Blend
I'm just putting the final touches on to The Blend. The basic concept to this instrument is simple -- take two audio sources and multiply them together. These audio source can be:

-an input (e.g. microphone, guitar, keyboard)

-a sample (e.g. a drum loop)

-a built-in synthesizer

Between any of these sources, signals can be multiplied directly (think of it like intersecting two mountain ranges), or a threshold gate of one can open and close the flow of another (when a certain volume is reached on one, the other is allowed to play).

These allow for some very interesting polyrhythmic and granular interactions of audio.

Special tricks like using a microphone to open a sound gate (breath-controlled beats for example), and a basic type of vocoding (by multiplying voice with synthesizer) are also easy to achieve.

Will be released in a few days.

Happy tweaking!